Piece 20 – Two Pieces with One Fracture in Reality

“Curian! Is it really you?” Sophia gasped. “By the Gods, it has been a strange and taxing day.”

Curian smirked, shaking her head. “I had quite the trip myself, you know,” she replied. “Space. I only got a little taste of adventure out there…” She trailed off.

“I’ve got to get back home before I go thinking about the next adventure,” Curian muttered.

Sophia frowned. “I suppose you’re right,” she said. Her expression warmed significantly. “It looks like sorting out this world business was beneficial after all.” She pointed to the altar.

A fragment of the Prognosticarium floated in the air just above the altar. A dark aura emanated from it, points of light like stars visible in the dimness.

Curian laughed. “Go figure,” she said as she retrieved the piece. “One step closer.”

“I’m sure Lady Rhimeghast will be very pleased,” Sophia said. “We’ve got a bit of a journey back. Perhaps you could tell me more of the space you visited while Captain Warpt was here in your place?”

The duo exited the chapel and began walking back towards Rhimeghast Palace.

“Seemed to me like they found entertainment in magic, but not the kind we have,” Curian said. “I was in a vast, haunted mansion, but it wasn’t real. At least it wasn’t supposed to be. There were proper goblins and kobolds that made it over into their world.” She looked down at the piece of the Prognosticarium in her hand.

“How did Alistair come across something so powerful,” Curian wondered aloud. “And why would he just let me have it? It makes no sense.”

Sophia paused. When Curian didn’t notice, she cleared her throat.

“There is a great deal of speculation surrounding the Prognosticarium,” Sophia explained. “I’ve barely scratched the surface in what little reading I did before we embarked on this…well, this rather perilous journey. A common thread, however, seems to be the Prognosticarium has a will of its own to some extent.”

Curian turned the piece over in her hand, staring at it intensely. “Why me, then? I’m no one special?”

Sophia chuckled, drawing a confused look from Curian.

“The people who say things like that are almost always special in some way,” Sophia said. She paused, as if she had caught herself, and added, “Or maybe I’ve read too many novels lately.” She braced against a frigid wind, shuddered, and visibly tried to shake off the cold.

“Suppose we should get back to Rhimeghast Palace,” Curian said. “Don’t want to catch our deaths out here.”

The rest of the walk back to the Palace was largely in silence. Sophia guided the way, and Curian tried to not let the scale of the place distract her too much.

Two heavily-armed ghouls greeted them at the gates.

“Her Ladyship is busy, but wished us to congratulate you on a task well completed,” one ghoul said.

The other held out a hand, palm down, and nodded to Sophia. She reluctantly responded by holding out a hand. The ghoul placed a Piece in it, and the two turned and entered the gate without a word before sealing shut.

“How fortuitous,” Sophia said.

Curian wrinkled her nose. “Doesn’t pass the sniff test for me,” she said. “Did you happen to see any other ways in? I think we’ve got a bit of sneaking around to do…”

Wanted Adventurers – A Tale of Two Towns

“Murkmuck Heights was beautiful, it was,” Brutus explained. “Bogwater to the edge of each yard gave us all ample fishing spaces, and the crops we grew…” The Bridge Troll’s eyes focused on a distant place not of the world but instead in a place of memory.

“I was but a young lad when Murkmuck was that way, before these thieving, thoughtless fools showed up,” Brutus continued, his gaze now fixed on the people of Ankheim who cowered just within the city’s gates, visible but clearly ready to flee to safety.

The old man stepped forward and straightened up, his expression sour. “That’s not how I recall it, and I was nearly an old man when you were the young troll you say you were back then,” he snapped.

Aranza produced a throwing knife in each hand, prepared to strike. “Give me a reason,” she hissed. “Just one.”

Monty raised a hand. “What’s your name, elder?” he added. “Let’s start with that, and be cautious to not provoke my travel companion as she has something of a temper. Her aim’s truer than any you’ve ever met.”

The old man hesitated, his eyes flicking between Aranza and Monty. “Graham Lockhaven. The current mayor. The last one fled, screaming, across the bridge into the night and was never seen again. Likely eaten by that foul creature!”

Aranza sighed. “You were doing so well.” She raised a dagger, but stopped short of throwing it.

“Thank you,” Monty said.

“Yes, I would prefer to not have to detain you,” Temperance added.

Aranza glared at her travel companions. “I didn’t do it for either of you,” she snapped. “Those aren’t the eyes of a murderer or a thief. A sad old man, maybe. I see a lot of regret in those eyes.”

Graham winced, looking away. “We didn’t come by this land the most honest way, but the damn trolls certainly didn’t make us feel welcome.”

Aranza returned the blades to their sheaths with a sigh. “Fine. What did the Trolls do? And why is there only one?”

“My family’s legacy was here! We were all driven away, and I vowed to reclaim what was ours!” Brutus sneered.

Graham shook his head. “We came here after we were chased from our homes in Northern Verdanthia, back when the drakes still roamed freely,” he said. “Back before the Guild helped bring peace. We begged and gave everything, and the trolls agreed to give us space…So we built together. Only when the Trolls demanded we offer up more…”

“Your ilk drained the bogs! Our precious fishing grounds, all but gone and replaced with this!” Brutus snarled in response.

Aranza looked around as she listened. Monty kept a watchful eye on her, and when he saw a familiar expression cross her face he stepped aside as she walked back across the bridge. Temperance began to step into her path, but was stopped.

“Best leave her to whatever she’s up to,” Monty said as Temperanced walked to the opposite shore, then along the cliffs and out of sight.

“Oy! I didn’t say you could go!” Brutus shouted. “Definitely a Guild type, that one. No manners to speak of! Where was I, now?”

Temperance shook her head. “You were bickering back and forth regarding who was more at fault, I believe,” she replied. “I lost it somewhere along the way when my head began to hurt.”

Monty chuckled. “You’ve got some jokes, I see,” he replied.

Temperance raised an eyebrow, shifting. “I…I suppose I do,” she replied.

A bright flash of light illuminated Ankheim, its rays rushing along the valley and giving the river far below an ethereal glow. The deafening explosion followed immediately behind, the sound and shockwave enough to knock trees over. Brutus braced against it with ease, while Monty and Temperance struggled and Graham was knocked to his side.

Graham struggled to stand back up. A hand was held out, and he gasped as he saw Brutus towering over him.

“Steady does it, old man,” Brutus said. “No toll for this one. What do you reckon caused that noise?”

Graham’s eyes grew wide. “Oh Gods no,” he muttered. “Everyone inside! The damn dam’s been downed!”

Temperance and Monty followed Graham’s gaze with their own, and saw something unsettling in the distance. A towering wall of water capped by roiling foam roared onward along the valley, its height great enough to threaten the bridge.

“Lovely time to visit Ankheim, don’t you think?” Monty said, grabbing Temperance’s hand. He broke into a sprint, Temperance easily outpacing and then dragging him along. She scooped up Graham with her free arm and made it past the gathering of people.

Brutus ran after, but the gate began to shut.

“No, damn it, let him in!” Graham shouted.

The doors shut just as the tempestuous wall of water crashed down.

Piece 17 – A Simple Mix-Up

Sophia had turned quite red, her fists balled at her sides. “We are most certainly not servants of the Morrigan,” she snapped again as the two skeletons continued to guide her and Izzy along the winding mountain trail.

“Truth!” Izzy said. “I don’t even know what the Morrigan are to be a servant of one. Them? It? Whatever. Did I mention I was at a stop while traveling through space before ending up here?”

The skeletons stopped abruptly, turning to face their captives.

“She said she was in space,” the one skeleton said.

“We’re all in space, idiot,” the other skeleton replied, waving its arms in a sweeping gesture.

Izzy nodded. “That’s not an inaccurate statement, but I meant more along the lines of zipping around the stars and visiting other worlds,” she replied. “But a bit more sciencey and a little less magical.”

The two skeletons exchanged glances.

“Air’s a bit thin this high up,” the one skeleton said.

The other skeleton nodded. “Makes sense. Anyway, off we go. Stop dawdling. Her Majesty will sort you out.” The skeletons began their forward march along the mountain path once again, and powerful magics in their gauntlets tugged at the simple shackles around Izzy and Sophia’s wrists. They followed, the spellwork potent enough to force compliance.

Sophia glanced over at Izzy as they walked. “This must be a little frightening for you, I’m sure,” she said. “Though they may appear a bit unsettling, I assure you the denizens of Rhimeghast are very lawfully aligned. We just have a little confusion to sort out.”

Izzy laughed. “You’re very kind, but I’m not frightened,” she said. “This is like living out a movie! You, uh…Probably don’t have those. Like living out a story!”

Sophia smiled. “I suppose you’re right,” she replied. “Let’s just hope they don’t throw us in the Rhimeghast dungeons,” she added quietly to herself.

The transition was subtle and gradual. Shapes in the snow gradually gave way to sections of hillside with stone doors and barred windows. Izzy looked around, trying to take every detail in and commit them to memory. The path ahead forked around the outside of a vast opening at the height of the mountain.

“Behold,” one skeleton said. “The Heart of Rhimeghast, our grand palace.” They gestured ahead at a vast crater that occupied much of the mountain’s peak.

Izzy leaned as far forward as the spellwork allowed. “Is it invisible?” she asked. “Or can I only see it if I’m dead. Not dead? Unalive? Whatever the word is.”

“Departed is the preferred nomenclature around these parts,” one of the skeletons offered. “And no. Mind your steps or you’ll get to Her Majesty a lot faster than you’d like.”

They approached the edge of the crater and its details came into view.

“Oh damn,” Izzy muttered.

A series of long, interwoven paths snaked along the wall of the crater downwards. Iron bridges spanned the void with lanterns that dangled from them to lend light to the furthest depths. Numerous skeletons and zombies milled about. Specters and spirits drifted through the air, focused on the tasks with which they were busy. Torchlight burned brightly along the walls, casting curious and concerning forms along the paths.

“The tomes do not do it justice,” Sophia said, mouth agape. “Oh damn indeed.”

“Down we go, prisoners,” one of the skeletons said without looking back. “Careful steps, please, because we’d like for Her Majesty to be able to question you.”

High above, Badb circled, her shadow massive on the ground. She had followed since the cave, but maintained a significant distance.

“Curious,” Sophia said.

“That bird, you mean? Terrifying,” Izzy replied. “Looks like it could swoop down and eat us.”

“Yet she hasn’t,” Sylvia said. “I wonder why.”

The path down was far more perilous than it looked, littered with loose stones and scattered bones. Both Izzy and Sophia carefully watched each step, their attention focused on their feet and less on the path ahead. The sudden stop proved jarring, but not as jarring as the sight they beheld upon looking up.

At the center of the crater’s void, held aloft by a series of concentric bridges that branched outwards, was a brilliant crystal chamber. Its exterior reflected the world around it. A massive pair of gilded doors towered ahead, and as they approached the doors swung inwards with a deliberate slowness.

“Enter,” boomed a voice from within the chamber.

The skeletons guided Izzy and Sophia into the room, and the doors slammed shut behind them. Glittering crystals lined the walls of the simple room, giving light to the otherwise dark space.

At the center of the chamber stood a colossal throne, and above that throne hovered a frost Lich. Chains of ice circled her skeletal form, a crown of jagged icicles atop her head. Glittering points of blue starlight emanated from within her seemingly bottomless eye sockets.

“Presenting Her Majesty, Lady Valeria Rhimeghast,” the skeletons said together in a way that had clearly been rehearsed and repeated numerous times.

Izzy bowed with a flourish, a gesture made all the more difficult but impressive thanks to the shackles that bound her to the skeletons. Sophia quickly followed suit.

“We found these agents of the Morrigan below, creeping up towards our territory,” one of the skeletons said.

Sophia stood. “Your Majesty, Lady Rhimeghast, I must respectfully disagree,” she said.

“Fools!” Lady Rhimeghast spat.

“Oh, they’re in for it,” the one skeleton said.

“One does love to see it when Her Majesty doles out judgement on those who bow to the Morrigan,” the other skeleton said.

Lady Rhimeghast shook her head. “You two are the fools, you boneheaded buffoons!” she roared. “Have you not seen Badb high above? How she has maintained a cautious distance? Do you think she would have done so if these were her minions?”

Izzy chuckled. “Minions.”

“You have brought me a keeper of knowledge from our world and a traveler unmoored from her reality,” Lady Rhimeghast said. “Her simply being here has thrown things out of alignment, and I intend to find out why she is here. Leave us!” She snapped her fingers, and the shackles fell from Sophia and Izzy’s wrists.

The two skeletons turned and fled without further comment.

“Now, child from another time,” Lady Rhimeghast said. “What do we do about you?”