20/20/20/20 Mode – A love letter to FNAF haters

Five Nights at Freddy’s Haters: Can’t we all just get along?

I feel like it’s appropriate to make this the 20/20/20/20 Mode night topic because addressing how the anonymity of the Internet turns people into dicks is a terrifying, difficult process. Granted, I also think that Scott Cawthon having to address the level of vitriol people spew is absurd because that kind of thing shouldn’t be happening.

Love FNAF? Hate it? Indifferent? Let others do what they want regarding it.

People who love Five Nights at Freddy’s definitely put the fan in fanatical. I speak from personal experience. I also know that before I really gave the games a try (and once again, Markiplier’s videos are to blame and I will gladly say that to his face on the day I never see him to avoid such a confrontation) that I thought they were overhyped and probably awful. I’d voiced that opinion to people, accepting that those people liked the game and letting them do their thing. They accepted that I didn’t like those games (based on assumptions and so on) and let me do my thing. At no point did either party feel the need to verbally berate the other.

What Scott Cawthon did is kind of amazing

It’s really amazing, actually. He created four games in, what, the span of two years? Each one was a fresh look at the franchise. The first one was a pioneer in its genre, forcing players to sit still and wait for the bad things to happen. FNAF 2 gave that new life and more ways to potentially poop yourself over loud noises. And so on. However, the detail that seems to get overlooked is that Scott Cawthon made these games. There was no big budget studio responsible, but an indie developer who undoubtedly slaved over these games. To that end, no matter if you like or hate the series, I think we can all agree FNAF is a huge success. Five Nights at Freddy’s 4 is especially impressive given the surprise early release, how polished the end-result is, and the promise of DLC. Most importantly: even if you don’t like the series, that’s no excuse to resort to personal attacks on its creator. Complain about any gameplay aspects, complain about the fanatical nature of people who love these games, whatever. However, just like everything else in life: don’t be a dick to a person over your views.

6a.m. and still alive

This week of posting has been a lot of fun. I think the Five Nights at Freddy’s series really did a lot for indie gaming and the horror genre. With the movie and FNAF 4, we see the likely end of this series once the DLC is done with…

As seen on ScottGames.com

As seen on ScottGames.com

…unless the 5 fans have found in the latest image on ScottGames.com is an indication of more to come.

Either way, this series is phenomenal. The anxiety and stress of gameplay, coupled with childhood fears and easy frights (jumpscares are the worst), make for top-notch horror gaming. Thank you, Scott, for giving us the heebly-jeeblies with some frustrating-but-ultimately-fun games. As many Steam reviews have said, these are some of the best Escape key simulators on the market.

Night Five: Dissecting the Horror Behind Five Nights at Freddy’s

Five Nights at Freddy’s: A Mastery of Anticipation Horror

The Five Nights at Freddy’s game is a lot of things. It has proved to be surprisingly polarizing among gamers, with some loving it and some absolutely hating it. While I’m not big on speculating about the lore of Five Nights at Freddy’s, as I feel like I don’t fully understand it (having not beaten the games).

I have, however, been thinking a great deal about what goes into making these games so effective at drawing out fear, anxiety, stress, and frustration in gamers. Obviously this isn’t concrete, and it’s well past when it should have been posted…but it’s been a long day.

Moving on! Continue reading

Night Four – Five Nights at Freddy’s 4: My, what sharp teeth you have

Five Nights at Freddy’s 4: Closure…?

Five Nights at Freddy’s 4 feels like a fully-realized vision for what Five Nights at Freddy’s could have been. It’s the best possible progression from the first game in so many ways. Writer’s Note: any instances of the animatronics’ names implies, unless said otherwise, that I’m talking about the Nightmare versions in this game. I realized I omitted that title a few times and I’m just too tired to fix it. Not even sort of sorry.

The Plot

FNAF 4 is unique in that it’s played with a child for the main character. The story begins with a Fredbear plush trying to calm down the protagonist who is crying because he’s been locked in his room again. It becomes clear that there is a party in five days, that the protagonist’s older brother torments him regularly by preying on his fear of the animatronics, I won’t really say much more, as the game is still new enough that I’d hate to spoil even a little of it. Just know that this game seems to be another prequel-sequel.

Bonnie, overall, has always been my favorite in terms of creeping me out. This? Damn it, Scott Cawthon.

Bonnie, overall, has always been my favorite in terms of creeping me out. This? Damn it, Scott Cawthon.

Continue reading

Night Three – Five Nights at Freddy’s Three: Springtrap haunts my nightmares

Five Nights at Freddy’s 3 – Springtrap is more than enough to kill you

Five Nights at Freddy’s 3 takes place thirty years after the original game, with Freddy Fazbear’s Pizza having become a distant memory surrounded by horrifying rumors and children disappearing, murders, and so on. Like any local legend, someone decided to cash in on this by turning one of the old buildings into Fazbear’s Fright, a horror attraction based on the murders and disappearances and less on the warm and fuzzies people might have felt surrounding good old Freddy Fazbear’s Pizza.

The attraction itself is full of artifacts from the old restaurants, and players get to act as the night guard (mostly to make sure no one steals anything, the new phone guy says, or makes out somewhere in the attraction). There’s some disappointment, however, because though the place has an authentic–and creepy–feel, it lacks one thing: animatronics. Night 1 goes smoothly, with no jumpscares or horror. The ambiance of the attraction is one thing, but having to check the cameras for both the attraction and the vents throughout the building, the doorway to the office, and maintain various systems (audio distractions, the ventilation system, and the video feeds for the cameras). Because the building is so old, if the vents stop working things get even more pants-shittingly terrifying.

Night 2, however, is where the real terror begins. Phone Dude informs players that some of the old training tapes were found from back when there were wearable suits that doubled as animatronics. Even better, however, is that they found one. A real one. They found a working animatronic from the old restaurants.

This is a moment I've gotten used to seeing. God damn it, Springtrap.

This is a moment I’ve gotten used to seeing. God damn it, Springtrap.

Continue reading

Night One – Five Nights At Freddy’s: Horror Game Success in Simplicity

There are times when I just really need to go fanboy crazy over something. Age of Ultron was a pretty good example of this. So is the Five Nights at Freddy’s franchise.

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I’ve made a terrible mistake.

That’s why I’m devoting a week of posts to Five Nights at Freddy’s. One for each night you have to survive, culminating with the dreaded sixth night and 20/20/20/20 Mode for those of you who are brave enough.

Five Nights at Freddy’s – The Original 

Touted as one of YouTube’s favorite jumpscare-based horror games, Five Nights At Freddy’s is the start of something special. A horror game that allows players to flee with one press of the Escape key clearly knew what it was doing and who it was catering to from day one. It’s five nights of surviving four animatronics and one sneaky Golden Freddy, followed by one extra night and an adjustable AI difficulty. 20/20/20/20 Mode is a strong representation of the relentless difficulty video games used to have, and should have for people seeking a real challenge. Hell, Scott Cawthon even added an extra star for people who beat the original 20/20/20/20 mode because he didn’t think it was possible.  Continue reading

All Aboard the Hype Train – FNAF Edition

Naturally, the best way to approach this horrible idea was to buy all three games.

Naturally, the best way to approach this horrible idea was to buy all three games.

Happy Easter, or happy Sunday if Easter isn’t applicable. Either way, I hope you’re all having an at least moderately enjoyable weekend. I’m distracting myself with buffalo chicken dip as I write this, so there are no complaints here.

Instead of dancing around today’s topic, let me get to the point: I finally caved and bought the Five Nights At Freddy’s (FNAF for short) trilogy (or, rather, the three games that presently exist in a series that could continue) on Steam. I’ve mentioned, at least on two occasions, that I have a strange fascination with these games and how much of a following they’ve accrued, but I’m also terribly susceptible to jump scares. Not exactly the makings of a good purchase, so I instead lived vicariously through YouTube videos of people playing FNAF. After multiple viewings of Markiplier swear-babbling his way through all three games, as well as seeing The Completionist’s videos on this trilogy, I finally decided to take a chance at being the night shift security guard at Freddy Fazbear’s Pizza. Continue reading

Once upon a time, I got a book published

Well, more specifically I should say that once upon a time I won a book publishing contract that resulted in getting a book published. As a quick, highly-related aside: my backspace key seems to be sticking, so correcting errors is a real treat. Already prepared to say screw it and have typos from here on out. We all know that isn’t going to happen.

Right.

“But Phil,” you might say, “why are you saying published in the past tense?”

What an excellent question, convenient question-asking post-device persona. That’s because, and I’m both very excited and slightly anxious (for no good, real reason) to announce, my first novel, Joshua Harkin and the Wicked Nightmare King, is now available for purchase here.

Needless to say, this is really crazy exciting stuff for me, even if I haven’t fully processed it because I’m still partially lost to my Thanksgiving feasting-induced food coma.

Check it out and please consider picking up a copy (or two or ten; it would definitely be a great non-denominational holiday gift). There will be a Kindle version available down the road, and I’ll be more than happy to link to that as well.

Jump scares are the absolute worst

Obligatory warning message: there will be a video clip that features jump scares. If anyone tries saying they were shocked, surprised, or not expecting such things from this point forward, I reserve every right to call bullshit on such claims.

It’s a month of celebrating all things that would, under most normal circumstances, leave people safely tucked away in an impenetrable, supernaturally-warded bunker until the screaming of less fortunate people stops. I enjoy horror slightly less than the next guy, unless the next guy happens to be someone who openly weeps at the slightest indication things are about to get scary; that guy and I are close to on the same level. I attempt to endure scary movies and video games, and the results don’t typically involve me retaining a whole lot of my dignity. Continue reading

A necessary bit of the heebly-jeeblies

Or “I don’t care if you think that’s not how it’s spelled, Chrome; I’m calling them the heebly-jeeblies” and “It’s open-window weather, which means it’s time to think creepy thoughts and deprive myself of sleep.” This post was brought to you in part by me posting a picture of Horrifying Houseguest (also known as Shadowlurker) on Facebook. Take a moment and Google it.

There’s a small, twisted part of my brain that is actually pretty okay with being scared. Plenty of things scare me, and I’d be willing to guess if you’re a living, breathing person, reading this post, there are plenty of things you are scared of as well. I’m not talking fear of rejection or how any college graduate is (reasonably) scared out of their minds about student loan debt. I’m talking about the things that occupy the space just in the corner of your vision, lacking clarity but still holding enough form to unsettle. The serial killers who may or may not be lurking in your basement this very moment, waiting until the lights are out so they can make their move. The creepy creatures who you might catch glimpses of just as you drift off to sleep.

You get the idea. Everyone’s afraid of something different, too, which is truly interesting. In terms of pants-wetting, high-pitched-shrieking terror, few things creep me out as effectively as distorted human faces and forms. I’ve got a rudimentary understanding of the psychology behind it; how something familiar, twisted, is a reasonable trigger for fear. It’s how horror movies manage to scare the bejeezus out of me when nasty specters with blacked out eyes and elongated mouths fly out of nowhere (jump scares are to horror as puns are to humor, as far as I’m concerned). Even though I can rationalize and dissect what about those things creeps me out, they still (almost) always manage to get my heart racing. It’s why much of what is featured in creepypasta stories (why, yes, I have read various creepypasta stories, and feel no shame in admitting it; some of them are pretty damn scary) manages to creep me out so much.

In any event, it’s been a fun night of thinking about scary stories, and the creepy things that inhabit them, and so I figured I’d write a post. Naturally, I must pose this question: what scares you? Name some of the things that really get your hair standing up on end, make your heart beat a little faster, and are cause to run to turn the lights on the moment you enter a room. Maybe sharing some of your favorite things that go bump in the night will discourage them from visiting? Or maybe it’ll just draw them a little bit closer.

Oh, and remember: it’s silly to be afraid of the dark, but perfectly reasonable to be afraid of what the darkness may conceal.