Happy Monday, fellow adventurers and GMs! I’ve been looking forward to sharing this one, but held off for the 13th…which, in hindsight, doesn’t make as much sense as using this on the 5th or saving it for the 20th. That’ll make sense in a couple of sentences, I promise.
This is another one that you can run in just about any system you’d like with some tinkering and retooling, but it was originally used for one of my favorite, most chaotic 5E one-shots and then for an incredible mini-campaign of Scum and Villainy that’s still waiting to see completion in a third session (complete with a beach episode that absolutely was not a beach episode – surprise!). And so without further delay: I present Charles Edward Cheddar’s Fright Nights (version 1; yeah, there’ll be a second post of this and I’m very not sorry)! (Why yes, this is absolutely a WishDotCom level knock-off of a wildly popular video game series turned major motion picture turned endless line of Funko Pop figurines.)
Charles Edward Cheddar’s Fright Nights
Congratulations on your adventuring party’s new and deeply enriching career path as the night time security guards at a long shut-down but never forgotten tavern and child-friendly gambling facility, Charles Edward Cheddar’s! It’s not enriching in the sense that it will pay well, and the hours aren’t terrific, but it’s a chance to help preserve those fond childhood memories of fun times!
Upon arriving, your party is greeted by the daytime guard, who seemed more than eager to head home—increasingly so as the sun moved closer to the horizon. He explained that things are pretty self-explanatory: keep trespassers out, tidy up any odd messes, don’t disturb Charles Edward Cheddar and his Fun Time Pizza Pals because the animatronics tended to get a little squirrels after what used to be normal business hours. Sure, the owner could have decommissioned them when the place closed down but they chose to keep them around for sentimental reasons.
A little detail omitted from the job listing: your party is locked in until your shift has ended in the morning.
There are odds and ends to be tidied up, a convenient security room from which the whole facility can be monitored…or so it seems, anyway…and a well-stocked snack bar.
However, even as the night is young things started getting interesting. Charles Edward Cheddar and friends seem to have noticed they aren’t alone, and there’s no party scheduled. Can your party survive the night? Or will they find themselves having been made into backup members of Charles Edward Cheddar’s band?
GM Tools and Tips
Charles Edward Cheddar’s Fright Nights is absolutely meant to be the cheesiest, campiest, goofiest TTRPG tribute to Five Nights at Freddy’s (sans the lore depth) possible. It’s terrific fun to run, even if players go into it expecting the FNAF experience, and lends to a lot of fun, silly moments but also to some solid tension building (and, if you play your cards right, the closest you’ll get to a jumpscare in a TTRPG—remember, Session 0 and safety tools are key as always).
This works well in Forged in the Dark games as having clocks for the animatronics antics (their hostility ramping up, their approach to hunting the party, etc. ) as well as how much time is left in the overnight shift, but this plays out just as nicely as a more exploration and RP-heavy 5E game.
Some animatronic suggestions:
Charles Edward Cheddar – the headliner, and definitely in no way a direct rip-off of a real world analogue of near-identical name, Charles is the star of the show. He runs the tavern and is always aware of what’s going on, but does not immediately intervene. He lets his friends investigate first, and then as nights go on he becomes more active (and dangerous).
Pizza Paulette/Pizzapotamus – Pizza Paulette is more of an analogue to Chica from the FNAF games, while Pizzapotamus is…well, a hippopotamus version of such an animatronic. Either approach: this character sure loves all things pizza. Not just the taste and smell of it, but sharing facts about how it’s made, why it’s so darn good, and how well your adventuring party might taste as toppings if you aren’t careful. One of the first animatronics to seek out the adventuring party, often the least subtle, and definitely quick to cause a fright. In my 5E one-shot, Pizza Paulette made it into the security office only to have their face melted off by magic before getting absolutely wrecked.
Carl E Calzone – The surlier cousin of Pizza Paulette/Pizzapotamus and chef of ill-repute, Carl Calzone often keeps to the kitchen and tavern dining areas to watch out for any who might be there to steal his revolutionary recipes. He’s the only one of the animatronics who can be bargained with as, despite what all materials surrounding the dilapidated establishment indicate, he’s “cool with taking bribes”.
The Breadstick Bunch – Once a collection of delightful, sentient foodstuffs, The Breadstick Bunch has gone stale and stabby. They travel in a pack, assessing where the party is and who can be tricked into going off on their own before splitting up to corner and make quick work of them. They are cautious around standing water, not only for their circuitry but because the majority of their bodies are made up of actual breadsticks. Please note that per company policy any penicillin acquired from The Breadstick Bunch is considered an additional dipping sauce, the cost of which will be deducted from your wages.
Shroomy Sal – The bassist of the band and most likely to start a tavern brawl at children’s birthday parties, Sal was often conveniently switched off during Charles Edward Cheddar’s prime. Now online all the time, they are ready to make some noise and break some bones. Sal will often notice the players before they notice Sal and will work to quickly close the gap before dealing as serious damage as possible.
Bits ‘n Bolts – Not an official animatronic, this amalgamation of decommissioned band mates from eras long past has awakened and is out for revenge on a world that took its home—Charles Edward Cheddar’s—from it. Bits prefers stealth and subterfuge, hiding just out of sight in the shadows before luring players into potentially dangerous situations, and often creeps through the ventilation system. Fun fact: this was the one I managed the closest thing to a real jumpscare with in 5E, a personal victory I will celebrate whenever possible.
The above are absolutely loose guidelines and I encourage you to come up with your own pals for Charles Edward Cheddar. Be cheesy, turn up the creepy factor, and ham it up (with or without pineapple). As always; take care; good luck and godspeed!