NaNoWriMo with a TTRPG Twist: Day 4

A Time Without Heroes

The adventurers find themselves facing down their arch-nemesis after a seemingly endless journey riddled with perilous pitfalls and fearsome foes. They square up, ready to fight, as their arch-nemesis gives the fully-anticipated monologue. Time seems to stand still.

That’s when the adventurers suddenly, inexplicably, fall into a trance-like state. Everything goes black. What feels like an instant later, the adventurers blink away their confusion and find themselves surrounded by their arch-nemesis’s minions. One calls out to alert their boss your party has awoken, and they rush over with a curious expression on their face—not one of unexpected victory or devious plotting, but one of concern.

A new monologue begins, far less villainous in nature. All around the world, other villainous sorts shared stories of the adventurers who were about to thwart their plots—the true end goal of most sinister sorts—suddenly falling out of time. Nothing could explain it and nothing could fix it. It was simply a time without adventurers—without heroes. And in that time greater evils than ever imaginable were able to rise up, and all the monsters, fiends, and villains of the world could do was tend to their heroes and hope the cosmic balance would once again right itself.

Your adventurers find themselves in a weakened state, as though they were fresh to journeying forth to best evil, but this is a world in which evil has been redefined. How do they proceed? Do they have what it takes to save the day and restore the natural order of things?

GM Tools and Tips

Taking this approach will absolutely require table buy-in, but approach it vaguely enough to allow for a surprise. Make sure you talk through starting with high level characters that are going to revert back to lower levels. Then build to that point, allowing players to experience being a fully-powered adventurer.

Play the villainous NPCs as ones that aren’t necessarily easy to trust—think like an unreliable narrator when stepping into their shoes. Everything is seen through the lens of what these villainous sorts do being the right thing, for the greater good, etc. They view themselves as the heroes of their own stories, and therefore are trying to proceed as such. But they are also eager to do what they can to help restore the adventurers so things can get back to the standard good versus evil normal they had come to know and love.

This can easily be used as a mini-campaign or a full-lengthy campaign.

Above all else: have fun! Take care and as always: good luck and Godspeed!

NaNoWriMo with a TTRPG Twist: Day 3

The Glass Expanse + Glass Menagerie

Content Warning: Includes horror elements including body horror, loss of self/identity, and death

Your adventurers braved their way across the vast, inhospitable desert and found themselves at a glass city. It is incredibly difficult to traverse due to every surface reflecting its surroundings. Should the adventurers make their way to the heart of the city they would find themselves at a seemingly impossible palace – one that sprang forth from one piece of glass.

The adventurers will be greeted and rushed inside by curious creatures with humanoid bodies with ornate mirrors where their heads should be. When these creatures face anyone their mirror-faces instead reflect the face of the adventurers who are interacting with them with perfect clarity.

The adventurers are introduced to the King of this Castle – Lord Claritas Duplicitous – who is eager to wine and dine with them. Everything went well until it wasn’t going well. Can the adventurers brave the Glass Menagerie and escape with the requested wish or will they be doomed to join the mirrored halls and walls for eternity?

GM Tools and Tips

The Glass Expanse and Glass Menagerie – the denizens of the Expanse – act as a foil to the nature of the desert. They should always come across as a twisted, warped version of nature, always imitating it but never quite achieving their goals of coming across as alive. This should all have a very Uncanny Valley feel especially as the players make their way into the palace.

The Menagerie itself, especially Lord Claritas Duplicitous, operate by gradually picking up and mimicking the behaviors of living things. This can be best demonstrated by having an NPC or NPCs. After an extended period of time taking on a character’s traits, the Glass Menagerie NPC steals that character’s face and that character’s face becomes a mirror. In games where Sanity is a factor, this can be utilized. Otherwise, this works well as a Curse.

Battle with these NPCs works best when they are actively avoiding combat while trying to steal the faces of their foes. Should a character whose face has been taken become damaged they must then roll to see how badly the mirror is damaged. Should the mirror break that can either be instant death, but also has potential for the character to be transported to a mirrored version of the world beyond the veil (which, of course, allows for them to be saved).

Upon defeating Lord Claritas Duplicitous (whether in combat or by way of finding the fallen star), the Glass Expanse explodes into a fine, glittering powder and gradually disappears towards the sky.

What comes next is up to you as the GM and the table. As always: take care; good luck and godspeed!

NaNoWriMo With a TTRPG Twist: Day 2

The Forgotten Starfall and the Glass Expanse

Ages ago, long before the party was soiling wee adventurer diapers, there is a story of a star that fell from the heavens. It was no ordinary star, of course, but a wishing star—the colors that spilled outward from it across the sky as it tumbled to the ground were quite the spectacle, showing any who saw it glimpses of what wonder it could bring to their lives should they manage to retrieve it.

However, the star landed in an especially treacherous desert. None who sought it ever returned, and so the star fell into legend.

Legends, naturally, have a way of creeping back into current affairs, and as luck would have it many years later your adventuring party has been summoned by the Princess of Astertide. The meeting is highly secretive, and your party pledges and oath to not reveal its nature – that she has called upon you brave adventurers to find the star so she may wish her father have a few more good years of life so that the kingdom may ease into his eventual absence.

Should the party agree to this journey, you find yourselves given an abundance of supplies for crossing the desert safely as well as means to get back to Glimmerspire Palace to fulfill your end of the bargain.

The journey through the desert leads to a curious spot not fully depicted on any maps; one where the sand gives way to a place only heard of through rumors and tall tales—the Glass Expanse. This is where the star fell, where its wishes and heat gave way to glass that became a living, shifting castle of illusions and deceptions. Dare you and your party brave a place of reflection and trickery for the sake of the kingdom?

GM Tools and Tips

Begin with the summons to Glimmerspire Palace and allow the players to accept on their terms. Play up the friendly yet guarded nature of the Princess until the meeting begins, at which point her true nature – that of a concerned daughter who wishes more for her father and for the kingdom – is revealed.

The journey through the desert should be challenging, with a number of skill checks to see how the players handle terrain and its denizens that clearly do not want them to be there. This all lets up abruptly upon their arrival at The Glass Expanse…which we’ll cover tomorrow. Stay tuned! Take care; good luck and godspeed.

NaNoWriMo with a TTRPG Twist: Day 1

I’m no stranger to National Novel Writing Month (NaNoWriMo), having participated a handful of times (and having succeeded…most of those times? I can’t remember). Unless the calendar is deceiving me, it appears December of 2023 has arrived, and I happened to have an idea that’s not quite a novel but instead a nerdy act of rebellion to both dust the cobwebs off from the bits of my brain that make writing happen and let me indulge in a little TTRPG-related fun.

This year’s NaNoWriMo will instead, for me, be a plot hook or other TTRPG-related thing per day. This allows me to keep it a little more relaxed since I haven’t written at length in…well, in longer than I care to admit. These are written to be plug-and-play with just about any system unless otherwise specified (because I can’t quite quit 5E despite my better judgement and I’m currently obsessed with ink by Snowbright Studios). At any rate, here’s day 1.

It Began with A Letter

Your adventuring party receives a summons from a powerful archmage to the sleepy, small town of Thistlewood. It promises an incredible journey, grand discoveries, and overwhelming treasure should your party accept.

Thistlewood, at least as it is shown on maps, does not exist upon your party’s arrival. A vast, shallow crater occupies where the town should, a series of islands floating above. The undersides of the islands as well as the crater glow with a dull purple aura of unknown magics.

Similarly suspicious: the archmage is nowhere to be found. The party faces a difficult climb upwards to learn what happened to Thistlewood, if the archmage is somehow behind this or was targeted by whoever or whatever caused this curious situation, and if Thistlewood can be restored to its former peaceful state.

Some GM Tools and Tips:

Setting up this adventure is all about building to the surprise of finding Thistlewood in its shattered state. The letter should be interesting enough to grab attention, followed immediately by a scenic but uneventful journey to the town. Play up the scenery, the calm of the trek from where the party is, and so on.

When the party arrives, allow them to explore freely. Don’t speed to letting them know the broken islands at various heights above are Thistlewood. Drop hints based on how they explore—hints about the islands, indications the archmage was indeed here, and that something occurred to cause this curious calamity.

Exploration of the islands should play out as an open-world dungeon crawl. Utilize enemies that are drawn to increased ambient magic—monsters as well as mages craving power—to help keep players on their toes. Additionally, to help build social and exploration aspects: give players a chance to accept quests from the NPCs (townsfolk as well as those who were visiting and find themselves now stuck in the Thistlewood Sky Islands) that encourage exploration and engaging in other NPCs.

Build to a conclusion that allows for a finale you find most satisfying depending on how you role played the archmage. Perhaps in one play through you’ve made the archmage the source of this calamity and therefore they must be defeated in order to restore Thistlewood. In another instance, the town was razed in such a way to trap the archmage high in the sky until they reveal the secret of why they reached out to your party. Perhaps the archmage accidentally caused this and therefore a third party is involved and must be reasoned with or bested so as to return the town to normal. Keeping this flexible allows to play this out for multiple groups at different points in campaigns as well as making it feasible for its own mini-campaign.

Most importantly: have fun.

Happy adventuring! Check back for Day 2. Take care; and, as always, good luck and godspeed.

News, Present and Future

Happy nearly-Friday, everyone! Unless it’s already Friday when you read this, in which case Happy Friday! Or if it’s another day or if you’re a time-traveler, in which case I invite you to stop making things so difficult for me. What should’ve been a simple greeting became something far more convoluted because of you. Especially you damn time-travelers.

With that out of the way, some news about Misadventures In Fiction and my current projects!

If you’ve been keeping up with this page at all lately, you’ll have noticed I’ve settled into a regular rotation of posts – Fantasy Fridays and Sci-Fi Saturdays. I have two serialized stories for each, which I’m alternating (Fantasy Fridays switches between A Puzzling, New World and Wanted Adventurers, while Sci-Fi Saturdays consists of Warpt Factor‘s triumphant return and Follow The Ashes). It’s been a wild ride keeping up with those self-imposed deadlines, but I love the stories I’m writing and they’ve gotten quite a bit of love especially in these dreary times. I have each of them outlined quite a bit ahead, and so thankfully there shouldn’t be a hiccup for some time.

I say for some time because time is a strange, broken construct in 2020, and before we know it November will be here (and here I am speaking such a time-leap into existence). I made the mistake of suggesting I may participate in NaNoWriMo this year and my wife, Steff, has thrown all of her support behind that very bad idea*. To balance my sanity and not burn myself out, I’m deciding well enough ahead of time that I will be on a hiatus from all other stories during that time. Sure, I may jot down some ideas here and there, but I don’t think it would be wise. Additionally, a wise friend from Twitter (Nisha) suggested such a hiatus and she’s one to juggle projects with ease while knowing a writer’s limits. So great minds think alike, but also if I don’t heed her advise she might kill me in a short story. Which isn’t a bad thing, really? I don’t know, I lost my train of thought since it’s very nearly midnight and I work in the morning.

*NaNoWriMo eats me alive each time I participate, but that’s partially because I let it and I’m too hard on myself for not meeting the word count each day. Yes, I’m finally admitting to those things.

Now, as you’re reading this you may also notice something else different. There aren’t ads currently! Huzzah, yeah? I opted to take advantage of WordPress’s sale and so the domain name is mine until next July now and I also have an ad-free site. Sure, it could use work in other areas, but this feels like a step in the right direction for someone who often…neglects his site entirely.

At any rate, those are the serials I’m working on, but there are short story ideas ready to get drafted so hopefully I can share good news about those in the semi-distant future.

For now? Take care, stay safe, wear your damn masks when going out, and be sure to pause and find magic in the world when you can. It’s still out there, still brilliant, and available to any who seek it. Until next time, fellow Misadventurers!

Life, the Adventure – Self-reflection

This post is something that’s been rattling around in my head for some time, but one that obviously hasn’t gotten proper attention until this point. Suffice it to say, some of the words have likely gotten lost or replaced. So it goes.

I have, in the past year or so, come to the following conclusion:

Simply put, life is an adventure. We are all equipped to some degree or another, ready to go forth and save our proverbial kingdoms by way of conquering goals, realizing (and, at times, rescuing) dreams, and slaying our own personal dragons and demons. Looking at anyone who has succeeded thoroughly and undeniably at their life’s quest, it seems like everything should be a linear series of steps forward. It’s also the easiest way to tinge your view with envy, fill your head with frustration, and make your heart ache for a place where you may not yet be – not out of personal failures, but because you simply haven’t arrived there yet.

When I think about life as an adventure, especially with regards to my writing, I find myself oftentimes discounting the steps back. The setbacks. The unexpected mishaps and misfortunes.

Life is an adventure, but hardly a linear one. The path may be blocked or broken, with long and circuitous detours waiting just out of sight. The weather will not always be fair, and the wind will not always be at your back. Sometimes – yes, sometimes – the dragons win and the demons get their time to gloat, but still I continue.

I have been ruminating on a lot lately. Some more personal than I’m willing to share here, and some that’s simply my want to become something with my writing while not making nearly enough time to actually complete my writing.

This is my reminder that the goalposts in the distance – the castle to rescue, the dragons to slay, the victories to be achieved – are all still very much in the distance, and the only way I will ever find my way there is if I stop letting my self-doubt, anger, and frustration stand as walls in my path.

Breathe. One foot, then the other, moving inexorably forward.

I can do this. I simply have to do this, if only for me.

Misadventures in accidentally creating my own brand

Or “If it walks like a self-congratulatory gesture, and talks like a self-congratulatory gesture, it might be one of my blog posts”.

Before I even delve into this post, I need to address the fact that this post started while I was watching So You Think You Can Dance. Needless to say, that time is well past and I have no idea how I got so easily distracted, but this is a very real problem with no probable solutions shy of me deleting all social media apps from my Surface. God damn it. Continue reading

Why misadventures in fiction?

Once upon a time, not particularly long ago in the bigger scheme of things, I started a WordPress blog named Phil’s Misadventures in Fiction. It happened because I had an idea for a story, which would eventually (still very tentatively) end up named Joshua’s Nightmares. In moments of pride, I would insist on calling it my web site and not my blog. I would post frequently, and then I would drop off of the planet because of other obligations. And then I would do absurd things like force myself to keep active while binge-writing a novel in under three months. I even shelled out some money so my WordPress could be listed as misadventuresinfiction.com (a fact that will never fail to make me smile for some reason).

Why misadventures, though? Why not adventures? Quests? Journeys, even? This is something I failed to consider, largely choosing misadventures because it felt right. It had that little bit of silly humor to it, and Misadventures in Fiction just sort of rolls off the tongue (or, perhaps, it awkwardly clunks off of the tongue). The title happened, it stuck, and I grew to love it as time marched along, as any creator often does (while spending much time in self-loathing for other things). Continue reading

More misadventures in non-fiction, self-reviving, and so on

I’m two weeks behind, technically, on my Short Story a Week project.  Again.  I say technically because I have the stories, and they’re pretty well fleshed out in terms of their ideas.  I just need to write them.

Worthy of noting at this point: I worked approximately 100 hours between last week and the week prior, and so I’m  still recovering a bit.

As for the misadventures in non-fiction?  This past Thursday, after my 2p.m. to 10p.m. shift, I stopped by my house and packed some things up, stopped by my place of work again to fuel up the car, and then I embarked on my very first major highway trip.  To put this into perspective, I have only driven on the highway twice before.  Once was on Black Friday, in 2012, as a cruel joke played on me by my driving instructor, who prefaced the outing by asking if I was feeling adventurous.  I was not, and did not appreciate where things where going at that point, but I clearly didn’t do too badly in the sense that I didn’t crash.  The second time I drove on the highway was a practice run, with my stepfather, and that went relatively well in the sense that most of the trip involved me driving well.  My initial merging onto the highway, however, was absolute shit and something I’m not particularly proud of.

The actual trip was quite enjoyable.  Traveling from western Pennsylvania to central-ish Pennyslvania involved a fair bit of mountains, and a lot of very nice landscapes.  If I weren’t more concerned with the destination, I may have taken time to stop, appreciate the scenery, and take pictures, but that’s still a possibility.

Driving home today to handle an eight hour shift at work, however, was far less exciting.

Stories will be arriving between Wednesday and Friday, only for the sake of making sure I do them justice, and I should be back on track for this upcoming Sunday.  So that’s a plus.

An excellent night for thunderstorms and adventure

Those in the know are aware I am still a fledgling driver, having only earned my license back in December of this past year (for the record: I’m twenty-five, and I’m still not ashamed I’d not gotten my license until that point).  After a terribly slow day at work, I’d made up my mind to go on an adventure to Barnes & Noble.  I call it an adventure because it’s a fair distance from my house, and I’d never actually driven there alone before (or at all, for that matter).

The adventure was a tremendous success, which can be accounted for by my spending about two hours meandering around Barnes & Noble, and I considered my adventure officially concluded with a slice of red velvet cheesecake to the sounds of this year’s first official thunderstorm.  I’d like to play up how I really searched for the just-right book to make this outing special, but, in reality, I spent an unreasonably long amount of time denying myself another Moleskine notebook.  Those of you in the know are presently, or should presently be, smirking at this dilemma, because I have a love affair with Moleskine notebooks that borders onto obsessive.  Incidentally, if any of the wonderful people at Moleskine happen to stumble upon this and think, “Hey, I’d like to further encourage Phil’s writing antics in the form of providing him with more of these amazing products*,” I wouldn’t protest at all.  Not even a little.

On a writerly note, I’ve decided to table “Joshua’s Nightmares” for a few days because I can’t look at it without feeling frustrated.  In its place, I’m busying myself with my latest addiction (as of, say, February or so): the Your Story Competition on the Writer’s Digest web site.  It’s a bimonthly competition, and they’re certainly worth the effort as it provides a chance to have your work featured on their site, and/or their magazine, both of which are seen by loads upon loads of people.

I’ve loved Writer’s Digest since my early days in Edinboro, when I would obtain copies from the English Department lounge (sorry, guys, that was me stealing those; I’m not actually sorry, though), so a natural extension is getting more into their contests and so on.  What I’d really love is to win one of those contests.  Or, you know, become an author featured among their prestigious pages.

One step at a time, I suppose.  For the sake of adventure!

* Moleskine notebooks ARE amazing.  Some day I may even think of something worthy of writing in my The Hobbit edition one.  The point is I just really love their notebooks.