Couldn’t quite manage to write last night, so here we are with two days worth of NaNoWriMo with a TTRPG Twist. Coincidentally, this ended up with more American Gods flavor than I originally intended, but I’m not mad about that.
That’s not necessarily a bad thing. Anyway? Onwards!
Old Gods and New Truths
Your adventuring party is approached by a cloaked figure at a crossroads late one night while traveling between towns. The party does not know them, but they know the party quite well. And they plead a very compelling case to take this meeting somewhere a little less out in the open. They state they have a request most dire, and they can’t request prying eyes and ears being present.
Should the party agree, the cloaked figure will reveal themself to be an Old God—one from before the light of the earliest stars—and they are desperate to set the record straight.
The Old Gods, or at least the bulk of them, have gotten some truly bad PR over the years. The narrative had been shaped and shifted by New Gods—Gods that crept into existence by way of the hubris of mortals who knew not what they had done at the time.
Does your party accept this perilous quest to face down the New Gods and present the truth to the world? And will they find that there’s more to the truth than what was presented to them by the Old Gods?
GM Tips and Tools
At the risk of sounding repetitive, this is another plot hook that works best with a solid Session 0 foundation. This will rely on having multiple unreliable narrators/NPCs and leaves plenty of room to have fun with what the truth—subjective as it is—turns out to be.
Keep in mind that you’re putting your players up against Gods—Old Gods and New Gods—and that this needs to be conveyed in both subtle undertones showcasing the Gods’ capacity for displays of power as well as overtones (overt threats, moments of their more pleasant facades breaking, etc).
Have fun—build worlds, forge heroes, play god, and of course good luck and godspeed!