NaNoWriMo with a TTRPG Twist: Day 7

You Meet at a Tavern…

Your adventuring party meets at a tavern. It’s not the first time they’ve been there. The barkeeper swiftly greets them with your typical orders and the party settles in at a table you’ve sat at a dozen or so times before. Tales of adventure are shared before raucous laughter gives way to heart-warming drinking songs. Other patrons offer up quests for reasonable rewards to the party, and thus begins the next round of adventures.

Your adventuring party meets at a tavern. It’s your usual haunt, but something seems off. The other patrons seem apprehensive of the party if not outright hostile. The barkeeper accepts orders with more than a hint of suspicion and after giving no small amount of side-eye. Your party continues about the evening in relative silence before turning in for the night. Halfway through the night your party awakens to the sound of footsteps in the hallway, heavy and menacing. After some time, whoever was paused outside of your party’s room walks away.

Your adventuring party meets at a tavern. The tension is so thick you could cut it with a dagger. Humanoid patrons barely disguised with armor and magic sneer and scowl at your adventuring party. The barkeeper refuses your party service, but not before eyeing them suspiciously. Before your party can leave, however, your all notice Wanted posters with caricatures of each party member’s likeness.

Can your party uncover what is gradually warping this familiar, warm, welcoming place into something monstrous before it’s too late?

GM Tips and Tools

First and foremost, it’s imperative to make it clear in Session 0 there will be some fuckery afoot in terms of characters, location, and familiarity there. Leave enough up to the play through so as to not give all of the details away while making sure players are comfortable with being made to doubt their perception of the situation.

In actuality, the tavern and inn were always a clever product of the barkeeper/BBEG’s manipulations, having observed the party and prepared for this moment for some time. The patrons are all amalgamations of friends of the party at first, then amalgamations of those the party had slighted or wronged in some way, before finally becoming amalgamations of the foes the party had slain in the past.

Only once they manage to unveil the truth about the barkeeper does the real battle begin.

Sit back, enjoy a drink, and don’t end up on a Wanted poster. As always: take care; good luck and godspeed!

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