What Slumbers Deep Beneath the Ice
Warmth and life has gradually begun to return to the realm after an especially bitter, cold, dark winter, and with the warmth your adventuring party too finds themselves returning to some of their familiar haunts that were less hospitable in the frigid days.
The scenic village of Umbraport is one of the party’s first stops. Known for its bustling marketplace, love of adventurers, and frequent feasts, your adventuring party finds themselves greeted by a very different tone than they are used to here. Shops closed early or indefinitely, and wary glances from between shutters are the closest the party receives to a greeting until finally a friendly merchant spots them and ushers them into his home.
Umbradeep Lake, he informs them, has been frozen for much of recorded history. It’s a lake so steeped in legend, largely due to its unfathomable depth. No two sources seem to agree on the specifics, but it’s commonly accepted that Umbradeep Lake’s depths are greater than the height of the highest mountains in the realm.
Other legends tell of a horrific creature from ages past that was sealed away beneath the lakes depths by the never-melting ice Umbradeep was famous for having year-round.
The ice, the merchant notes, had begun to thaw, and as it did the villagers noticed strange and worrying happenings. The dark of night seems to arrive before the sun has fully set. Odd shadows and strange sounds prowl the alleys at night, often leaving deep claw marks in walls and cobblestones.
Far beneath the melting ice, or so villagers say, something seems to have begun to awaken.
The ice is still quick dense, but your party feels a sense of incredible unease upon visiting. Will they find a way to stop the ice from melting? Are they ready to confront whatever ancient darkness lurks beneath its surface? Can Umbraport be saved, or is it doomed to be lost to shadow?
GM Tools and Tips
Ease into the adventure with emphasis on everything having warmed and woken from the especially bitter cold that has finally left the world. Give the players a trail of breadcrumbs leading them to Umbraport but allow it to happen organically. If you’re running this in a system that utilizes clocks, now’s a great time to start counting down a few regarding the lake thawing, the strange happenings in town, and so on.
While this is absolutely a more horror flavored bit of fantasy adventuring, please also remember to keep it within the parameters of what’s safe set forth during Session 0 (and this is a great time to remind myself I’ve been meaning to do a post about Session 0 at some point so maybe I’ll sprinkle that in as a bonus post one of these days).
Save the day, stop the thaw, or face the darkness in the depths of Umbradeep. Whatever happens? Good luck and godspeed!